Mortenson has built their reputation as a top-20 builder and developer across sports facilities, renewable energy and healthcare projects. Building Design + Construction magazine ranks the firm as the sixth largest data centre builder in the US, having completed over 375 facilities.
The Minneapolis-headquartered team takes pride in their "solution provider" approach, something that wouldn't be possible without regular and thorough design reviews. By using VR alongside other processes in the early stages of projects, Mortenson continually saves time and money for their clients.
Challenges with traditional 3D modelling in construction
Traditional building information modelling (BIM) uses 3D models to present construction projects on two-dimensional screens. It allows people involved in the planning, design and construction stages to collaborate in one digital model to identify and fix problems before breaking ground onsite, ordering materials or installing work in place.
BIM can incorporate aspects of a building's infrastructure, including the electrical systems, mechanical pipework and heating, ventilation and air conditioning (HVAC) – all critical functions for complex buildings such as data centres.
While useful, Mortenson has found that presenting 3D objects with non-immersive tools has its limitations. These include:
- Skill barrier – traditional BIM projects can be hard to follow. Stakeholders in the project who don't understand complex software and design models may not be able to make sense of what they see. Users may require training and advanced laptops or other devices to use the tools, which can be time-consuming to learn and expensive.
- Limited access – access to traditional BIM tools may be limited to members of the team in virtual design and construction (VDC) roles. Web-based viewers are a useful work-around but it's possible that some stakeholders may only get access to models when VDC professionals can share their screen. If 20 people are looking at a single model being driven by the VDC expert, it makes gathering feedback from them more difficult than it needs to be.
- Critical issues missed – traditional BIM tools automatically flag design clashes but might not capture all issues. Teams using 2D representations of 3D models might miss safety and accessibility issues not directly represented in how the model is developed.
The result is customers, regulators and even site managers don't always know what they're getting until a project is built. Even with VDC expertise, the final build can feel a lot different to on-screen models. True, BIM automatically detects clashes, but the pitfalls of a building project are often far more complex than overlapping pipes or walls.
What does this mean for projects? The combination of limited accessibility, missed issues, potential for confusion and gaps in knowledge, means there is a higher risk for mistakes to be made.
The later in the process an issue is identified, the more challenging and costly it is to fix. If caught during the initial design phase, it's much easier and more cost effective to amend. If caught after the structure is built or, even worse, after all the equipment is installed, it can be a major change order with added costs of materials and labour, not to mention project delays.
Only with truly accessible VR models in addition to the typical design documentation can more stakeholders share their perspectives and uncover potential issues that might otherwise go undetected. This helps ensure that the build is done right the first time.