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INSPIRED EDUCATION GROUP

Inspired Education Group delivers immersive lessons through mixed reality

When Inspired Education Group used mixed reality to overcome teaching challenges for online and physical students, they saw significant improvements in student engagement, confidence and learning outcomes.
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The challenge

In September 2022, Inspired launched the world's first fully online IB Diploma Programme at its online school, King's InterHigh. The private school group required a way for students to complete science practical experiments, even if they weren't able to attend in person. So, it turned to VR – and Meta Quest.
Beginning with a pilot of five schools across the group, quick success led to Inspired enhancing the curriculum for tens of thousands of children around the world.
Connecting students to complex topics In a traditional classroom, students typically read textbooks to deepen their knowledge on the subject – but this method can be limited in developing a deeper, more complete understanding of a subject.
Speaking in a second language As an international provider of schools, many Inspired students learn in their second or third language. In some cases, they may not feel as confident speaking in a classroom.
Creating different learning experiences Visual learners naturally prefer seeing the lesson in action – a traditional classroom setting doesn't always make this possible.

About the company

The Inspired Education Group is an international provider of co-educational learning environments, with over 95,000 students in 119 schools across 26 countries.

Industry

Michael Perry,
Head of Primary and PYP Coordinator,
International School of Modena

“
For students, mixed reality can make abstract concepts tangible, such as exploring the human body from the inside, walking through historical events or manipulating atoms in 3D space. For teachers, lessons can be adapted to various learning styles and real-time data from experiences can inform instruction.
An image of a class interacting

WHY MR

Why Meta Horizon managed solutions?

Inspired first leveraged VR so that its online students could complete their practical assessments. But it didn't take long for those in the physical classroom to see the hybrid learning technology's benefits, too.

How MR expanded the classroom:

  1. Quick and practical

    After remote students were provided Meta Quest headsets, teachers in physical classrooms also saw the potential of delivering immersive virtual lessons.

  2. Immersive experience

    Inspired launched the classroom of the future: immersive views of a human heart, being on the Moon and analysing the lunar phases and interactive talks with historical figures through AI-powered avatars.

  3. Creating new connections

    Inspired leveraged MR to connect students in the same virtual classroom. For example, students from all over the world learnt Spanish from a teacher in Spain, via VR, in a tapas restaurant.

Joana Simas,
Global Head of EdTech Implementation,
Inspired Education Group

“
I taught a lesson on World War One trenches in VR, and it recreated the environment – students were able to more deeply understand the environment, in a way that they couldn't from a textbook. Some even referred to the trenches having a smell. In fact, one student said: "This isn't fair –I know the answer because I was there."

The solution

Following the successful pilot, Inspired deployed more than 2,000 Meta Quest devices to its schools around the world, with a training programme developed for teachers. The team created a library of VR content, with 275 lessons available on demand, including objectives, lesson plans and animation previews.
Inspired also launched a thorough feedback process. Before beginning an MR lesson, teachers fill in their lesson objectives and how students will benefit from using the technology. Then, after each lesson, students and staff provide feedback not only about what they've learnt about a topic, but the VR content itself. Results are then compared to previous lessons without VR access.

Maria Clark,
IB Diploma Programme student,
King’s InterHigh

“
VR helped me to consolidate the ideas and theories that we learnt in class. I was able to connect more with my learning and classmates in a different environment. It made what I was studying more relevant.

THE RESULTS

Learning and teaching in MR led to:

  • 100% of teachers identified that students' confidence in their knowledge improved to a good or very good standard after participating in a VR lesson
  • 85% improvement in remembering/recalling content
  • >75% would prefer to deliver appropriate lessons in VR, having tried all approaches

94%

learnt better in VR

90%

reported increased engagement and interest in their lessons

25%

higher confidence in knowledge

15%

improvement on multiple-choice questions

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