Pfizer and Meta Quest
Back in 2018, Pfizer’s Smart Factory Team introduced VR headsets to the business as part of their mission to deploy the latest and greatest technologies in the workplace. By 2020, and due to the pandemic, an in-house VR training and development team was introduced to maximize the technology’s potential.
Today, the pharmaceutical giant owns over 200 Meta Quest 1 headsets and 600 Meta Quest 2 headsets. Currently, between 500 and 600 people are trained in VR across three sites: Kalamazoo, Michigan; McPherson, Kansas; and Newbridge, Ireland.
“We partner where it makes sense in terms of software and hardware technologies.” — Ronan Kelly, Global Director, Smart Factory, Pfizer
Pfizer carried out extensive due diligence when looking to partner with a vendor. Some of the reasons they chose Meta Quest devices can be broken down into the following:
Meta Quest is among the most recognized names in VR, if not the most recognized name. The devices have earned a reputation for high-quality immersive experiences in the gaming world and Pfizer believes familiarity with the product helps to encourage adoption among new users.
“We spread the net wide when looking for the right technology and although VR and Quest was seen as more of a commercial offering, we see the opportunities it could bring to our training teams.” — Ronan Kelly, Global Director, Smart Factory, Pfizer
From Meta’s first VR headset to the Quest Pro, the consistent improvement in performance has helped to establish Meta as a leader in the VR field. Pfizer’s Nicolas Hockley cited the advances in technology as another reason to invest in a Meta Quest fleet.
“We’ve been building apps in VR since Oculus Rift. Every iteration has progressed in the right direction.” — Nicholas Hockley, Manager, Smart Factory Technology, Pfizer
Meta Quest’s simple yet functional design also helped to win over the Pfizer team. With no wires and no need to tether to a powerful computer, the headsets offer 3D environments in a self-contained device. The fuss-free headsets make set up easy and, even more appealing for Pfizer, add to the potential to scale up their use worldwide.
“Having no wires to deal with makes the experience less intimidating and more natural for the user, but also much easier to set up. This is important when you are looking to scale up.” – Nicholas Hockley, Manager, Smart Factory Technology, Pfizer
Meta Quest 2 makes up the bulk of Pfizer’s headsets. The affordable devices have allowed the pharmaceutical business to invest in multiple units and removed a barrier to entry that may have otherwise hindered innovation.
Key results
In 2022, Pfizer met its commitment to manufacture more than 4.5 billion doses of its Covid-19 vaccine worldwide. The company’s innovative training approach played a key part in making this possible.
For example, by implementing VR in just one of their global supply areas, Pfizer was able to reduce training time by 40%.
Apart from the vaccine, the pharmaceutical company offered 40 team members outside of drug manufacturing the chance to experience a virtual training workshop in the metaverse. Delivered in a 3D replica of a Kalamazoo training line, the attendees learned about the processes involved in Sterile Injectable Manufacturing.
When asked if they’d rather learn this content through VR than a video call, 90% voted in favor of VR. A further 87% described the experience as fun and enjoyable.
“Training was very intuitive and hands on, which personally aids in the understanding of the process better than e-training.” — Pfizer VR training user
“When I began my role as a Trainer for Pfizer, my goal going into this position was to make a significant difference in training as we know it. Working with the Virtual Twin and Virtual Reality Team is helping us remove boundaries and take training well beyond next level.” — Troy Hinds, Digital Development and Training Lead, Pfizer